World Explorer

World Explorer

Every journey in Chronicle Clash moves through the same path: World, then Continent, then Region, then Location, then Area, then Objective. The explorer follows that path, so you always know where you are.

  1. World
  2. Continent
  3. Region
  4. Location
  5. Area
  6. Objective
  • The world is made up of six continents: Frostcrown Isles, Vharos, Myrath, Elindor, Solvara and Siri Isles.
  • Nine nations claim its lands. Each has its own color and identity: Valcrest, Seraphine, Kraghmar, Legendrel, Sahrazan, Karethorne, Aurelune, Conqueria and Reckonum.
  • Gray Zones are the lands no nation holds. They're unclaimed, contested and dangerous.
  • Regions are travel zones with their own terrain and dangers.
  • Locations are cities, capitals, strongholds, wilderness and hidden sites. Each Location opens into eight Areas.
  • Areas are first-person scenes you look around in. Each Area has six numbered Objectives to investigate. An Objective might be a person to talk to, a clue, a puzzle, a mechanism, a path onward, or an enemy.

Nations

  • Valcrest — Blue — Noble, knightly, order, unity
  • Seraphine (nation) — White and silver — Angelic, faith, guidance, light
  • Kraghmar — Red — Forge, industry, discipline, strength
  • Legendrel — Green — Elven, nature, balance, tradition
  • Sahrazan — Orange — Desert, empire, trade, resilience
  • Karethorne — Purple — Elite, prestige, knowledge, control
  • Aurelune — Light blue — Coalition, progress, people, diplomacy
  • Conqueria — Yellow — Conquerors, power, battle, glory
  • Reckonum — Black — Shadows, dominion, void, corruption

Continents